

#Sniper ghost warrior 2 playstation 3 how to
Sure, we don’t expect – or even want – to be able to shoot someone at 300 meters and expect a perfect headshot every time, the game does account for things like bullet drop, but the need to keep repairing our silencers is a chore (as is actually working out how to do it in the game’s stupidly complex menus) and all the crafting options and gun modifications just feel like busy work. The inconsistent AI is capable of spotting you from hundreds of meters away and yet inexplicably won’t notice you when you are stood in front of them and the game takes a leaf out of Far Cry 2‘s book by making everything a bit too realistic. Even if the story is relatively generic (although the personal angle keeps it relatively interesting), the missions work particularly well. The taut nature of the story missions is what makes this game good. Admittedly the skills you unlock aren’t all that exciting, but its nice that the game doesn’t punish you for not rigidly sticking to one play style. Ghost goes up if you sneak up and silently take folk down while Warrior is for killing folk with your assault rifle. If you shoot someone from distance, your Sniper XP goes up allowing you to unlock skills that will help you with your ranged killing. Also, the game’s XP system lets you earn points in three trees depending on how you kill people. Failure after failure will help you form your tactics and it is actually very satisfying when you finish a mission. Each assignment is initially very tricky with enemies placed in ways where you can’t really pick them off from a distance all the time. You can generally fast travel to somewhere near your next assignment or at least to a car that you can drive there, and unless you want to explore for the sake of it (or for the numerous collectible-related trophies), there’s no real reason to treat this game like an open-world one.įor me, I’ve just been going from story mission to story mission and that’s the way to play this as those missions are good. However, the open-world is about as important as it is fleshed out. Expect to spend the thick end of four minutes in the game’s opening loading screen. I’ve genuinely had ZX Spectrum games that load faster than this one. Oh and while we’re on the subject of loading. The world is essentially a giant loading screen that exists between missions. Driving down the roads, you won’t see people or cars for ages. Aren’t you bored of open-world games set in the middle of nowhere? And in Ghost Warrior 3, it’s a beautifully rendered shell of a world. All the while working on your personal mission of finding your brother, another sniper who was kidnapped a couple of years earlier. Set in Georgia you are tasked with destabilising the local separatists which, much like Wildlands, involves working your way up their hierarchy and putting bullets in their decision-makers. As with all open-world shooters ( Wildlands, Far Cry, Just Cause etc) you are put in the middle of a massive country that you’d never want to live in. In the end your fondest for creeping through long grass and silently taking out enemies is going to decide how many of those bad things you can tolerate.Īt it’s heart, Ghost Warrior 3 is an open-world shooter.

And it is a game that does a mixture of good and bad things. When you play an FPS like that, you’re forever staring through a scope, waiting for a pixel to move in the furthest reaches of the draw distance.įor the most part, Sniper: Ghost Warrior 3 is that kind of game. The game I was best at was Ghost Recon: Advanced Warfighter and its brilliant sequel and I played those exclusively as a sniper.

Instinctively I aim for the chest for some reason and getting decimated by bionic thumbs with 12 year old American kids attached gets old pretty fast. When it comes to first person shooters, I’ve never really put the time in to get good at the fast ones.
#Sniper ghost warrior 2 playstation 3 Ps4
Apin PS4 tagged army / fps / sniper ghost warrior 3 / sniping / stealth by Richie
